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61. Most efficient way to mine with what I got - in Science and Industry [original thread]
Without and information on skill levels here are numbers with max skill and 3% implant and no drones. 2 skiff/mack - 2702 m3/min defensive hulk/orca - 2763 Yield hulk/orca - 3011 2 defensive hulk - 3250 2 yield hulls - 3544 I would not recommend...
- by Lugues Slive - at 2014.12.18 23:56:59
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62. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
Ireland VonVicious wrote: ... End off grid boosting or atleast put a hard cap on it at 150k ... The problem with removing OGB is that it would require your entire mining fleet to be in the same belt or have a booster at each belt. The conc...
- by Lugues Slive - at 2014.07.09 03:18:00
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63. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
Looking at on grid use only , the Rorqual's current Risk vs. Reward is a 2.5B isk ship that is stuck in on spot for 5 minutes that is a massive hauler. If CCP decreases the risk, the best option is to disconnect the boosting bonus from the Ind...
- by Lugues Slive - at 2014.07.09 01:57:00
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64. Exploration Teams - in Player Features and Ideas Discussion [original thread]
I am not saying that these teams would scan down the sites for you, it would work like a temporary installment of null sec sov upgrades. There would just be more of these sites available in your system (or possibly constellation) than there curren...
- by Lugues Slive - at 2014.06.28 00:00:00
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65. Exploration Teams - in Player Features and Ideas Discussion [original thread]
When CCP first introduced the idea of Manufacturing Teams I thought that this general idea could be applied to other types of industry, and potentially further. Exploration Teams work similarly to the Manufacturing Teams, except they would spend...
- by Lugues Slive - at 2014.06.27 21:46:00
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66. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: .... Speed would be great none the less, but I still don't see its 'necessity'. This comment really hits home on a personal feeling I have when reading most responses in this forum. The idea that Eve is a sandbox is gre...
- by Lugues Slive - at 2014.06.27 04:52:00
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67. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
I agree with a low slot yield module for drones. I honestly thought they took away the Vexor and Arbitrator yield bonus when they removed the core faction mining cruisers, but it seems I'm wrong. Looks like the Vexor can hit near barge yield if b...
- by Lugues Slive - at 2014.06.26 19:12:00
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68. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
1. While I totally agree that in their current state, drones used at 5km+ are "doing it wrong", in a game where you can mine at 32km and control drones well past that, why should we be stuck with a 5kmpriest limit? 2. My fleets usually consist o...
- by Lugues Slive - at 2014.06.26 18:31:00
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69. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
I looked at some numbers and did some quick testing and have the following notes. 1. With current T2 drones with no rigs or mods, you get 114m3/min effective yield at 32km (Hulks new Max range). If you increase the speed by 4xa (speed of T2 Hamm...
- by Lugues Slive - at 2014.06.26 17:22:00
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70. Ravage Mining Modules - in Player Features and Ideas Discussion [original thread]
This idea will always have issues with sov mining because of its infinite ore. Because of this, no combination of laser and ship can exceed a barge/exhumer. And since those ships are so easy to get into, nobody would use your laser.
- by Lugues Slive - at 2014.06.26 16:58:00
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71. ORD - Outer Ring Development (What I would hope to see ...) - in Player Features and Ideas Discussion [original thread]
For the Dodo, see items 1, 3, and 4 of the post I made yesterday https://forums.eveonline.com/default.aspx?g=posts&m=4744638#post4744638
- by Lugues Slive - at 2014.06.25 01:37:00
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72. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
Since the topic was not flamed too hard I guess its worth some responses. 1. This topic had little opposition so no comments from me. 2. I agree that this only changes perception, but sometimes that is important. As a frequent fleet booster, I...
- by Lugues Slive - at 2014.06.25 01:35:00
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73. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
I have always been a fan of both mining and drones, but have been sorely disappointed by the merging of these two entities. I have listed some thoughts that range from plausible to bat **** crazy, enjoy. 1. Mining Drone Speed - Mining drones tak...
- by Lugues Slive - at 2014.06.24 02:17:00
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74. Orca Rebalance - in Player Features and Ideas Discussion [original thread]
While I really like the functionality of the Orca, I feel like it is a ship that tries to fit too many roles into a single hull. The issue with piloting an Orca in a mining fleet is that you end up sitting in some safe spot doing absolutely nothin...
- by Lugues Slive - at 2014.06.03 01:04:00
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75. Post-Crius Industry in Sovereign Null-Sec Alliances - in Science and Industry [original thread]
On a small scale, I have used shared Google docs spreadsheets to orginized quotas, delivery schedules, and payments. On a larger scale a similar system could work but would require tiered leadership. I personally enjoyed the organization that was...
- by Lugues Slive - at 2014.05.16 14:58:00
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76. Kronos changes and gang set ups - in Science and Industry [original thread]
Assuming that you build for yield, same ore, T2 crystals and 5%I highball: Rorqual boosted skiff has yield of 2739m3/min Orca boosted hulk has yield of 3223m3/min
- by Lugues Slive - at 2014.05.16 14:36:00
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77. Kronos changes and gang set ups - in Science and Industry [original thread]
First, the Mack is getting a slight yield nerf, the Hulk is getting a buff. And I believe that the skiffs would make more due to the fact that you have access to more valuable ore if you are somewhere a Rorqual can go vs. the ore available where y...
- by Lugues Slive - at 2014.05.16 04:39:00
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78. Crystal Damage Change - in Player Features and Ideas Discussion [original thread]
Correct, but only for depletable crystals not the infinite T1 Crystals.
- by Lugues Slive - at 2014.05.09 02:35:00
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79. Crystal Damage Change - in Player Features and Ideas Discussion [original thread]
With the changes to industry, RAM units were changed from taking damage to being stacks of 100 and depleting with each use. The same thing could be done to Mining Crystals, T2, and Faction Crystals. Each single unused crystal would be converted ...
- by Lugues Slive - at 2014.05.09 02:07:00
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80. Question Fellow Mining Nerds - in Science and Industry [original thread]
Not being an ice miner myself, I have 135 blocks per hr now and 132 blocks after expansion.
- by Lugues Slive - at 2014.05.05 23:18:00
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